Props Collection

Some personal projects by our Props/Environment Artist

Sunny Street final render

Props Collection

Some personal projects by our Props/Environment Artist

Sunny Street final render

Props Collection

Some personal projects by our Props/Environment Artist

Sunny Street final render

Props Collection

Some personal projects by our Props/Environment Artist

Sunny Street final render

Props Collection

Some personal projects by our Props/Environment Artist

Sunny Street final render

Props Collection

Some personal projects by our Props/Environment Artist

Main illustration from our game COTS.

WHISPER AVENUE PROPS

WHISPER AVENUE PROPS

SHOWREEL

1 - WHISPER AVENUE PROPS

1 - WHISPER AVENUE PROPS

SHOWREEL

The Whisper Avenue Props

All aspects were made by our props/environment artist except for the original concepts designed by Simone Tentoni.

The goal was to replicate the original concept art using only hand-painting techniques in Substance Painter. The main challenge was to achieve a 2D painting effect. Experimenting with new artistic directions, especially when attempting to reproduce someone else's style in 3D, is a valuable exercise. It's typically during the process that you realize some adaptations are necessary to make it work effectively in the 3D realm.

The Whisper Avenue Props

All aspects were made by our props/environment artist except for the original concepts designed by Simone Tentoni.

The goal was to replicate the original concept art using only hand-painting techniques in Substance Painter.

The main challenge was to achieve a 2D painting effect. Experimenting with new artistic directions, especially when attempting to reproduce someone else's style in 3D, is a valuable exercise. It's typically during the process that you realize some adaptations are necessary to make it work effectively in the 3D realm.

The Whisper Avenue Props

All aspects were made by our props/environment artist except for the original concepts designed by Simone Tentoni.

The goal was to replicate the original concept art using only hand-painting techniques in Substance Painter. The main challenge was to achieve a 2D painting effect. Experimenting with new artistic directions, especially when attempting to reproduce someone else's style in 3D, is a valuable exercise. It's typically during the process that you realize some adaptations are necessary to make it work effectively in the 3D realm.

PROCESS

PROCESS

PROCESS

PROCESS

PROCESS

PROCESS

The Topology

Everything was created using Maya, Substance Painter, and Arnold.

I wanted to challenge myself by using the sculpting tools directly in Maya for the candle. Since the concepts only allowed me to view the object from one angle, it was quite tricky to create the correct shadows and volumes that resembled the concepts.

This sculpting approach enabled me to experiment and gain a deeper understanding of the retopology process as I transitioned back and forth between the sculpting tools and the retopology tools.

2 - SUNNY STREET

2 - SUNNY STREET

2 - SUNNY STREET

2 - SUNNY STREET

2 - SUNNY STREET

2 - SUNNY STREET

Final 3D Render

on the left: before detailed texturing / on the right: after detailed texturing

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SAS PLAMPSTUDIO

1 chemin du premier triolet 34200, SETE
France

SAS PLAMPSTUDIO

1 chemin du premier triolet 34200, SETE
France

SAS PLAMPSTUDIO

1 chemin du premier triolet 34200, SETE
France

SAS PLAMPSTUDIO

1 chemin du premier triolet 34200, SETE
France

SAS PLAMPSTUDIO

1 chemin du premier triolet 34200, SETE
France

SAS PLAMPSTUDIO

1 chemin du premier triolet 34200, SETE
France