
JINX DARKWATER FANSKIN
A fully handpainted game-ready character optimized for both pc and mobile games. Based on the FanSkin Concept of @IanSu
Close-up of Jinx Fanskin Character

JINX DARKWATER FANSKIN
A fully handpainted game-ready character optimized for both pc and mobile games. Based on the FanSkin Concept of @IanSu
Close-up of Jinx Fanart Character

JINX DARKWATER FANSKIN
A fully handpainted game-ready character optimized for both pc and mobile games. Based on the FanSkin Concept of @IanSu
Close-up of Jinx Fanart Character

JINX DARKWATER FANSKIN
A fully handpainted game-ready character optimized for both pc and mobile games. Based on the FanSkin Concept of @IanSu

JINX DARKWATER FANSKIN
A fully handpainted game-ready character optimized for both pc and mobile games. Based on the FanSkin Concept of @IanSu
Close-up of Jinx Fanskin Character

JINX DARKWATER FANSKIN
A fully handpainted game-ready character optimized for both pc and mobile games. Based on the FanSkin Concept of @IanSu
SHOWREEL
Get a look of the final result!
SHOWREEL
Get a look of the final result!
SHOWREEL
Get a look of the final result!
SHOWREEL
Get a look of the final result!
SHOWREEL
Get a look of the final result!
SHOWREEL
Get a look of the final result!






Character Turn






Full character close-up with topology
PROCESS
How we made it
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How we made it
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How we made it
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How we made it
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How we made it
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How we made it
Our primary goal in this creation was optimizing topology for games.
We aimed to maintain an appealing appearance while minimizing topology.
Optimized topology for games was really the main goal behind this creation :
I really tried to keep a good looking aspect with the less topology possible, making this character fully game-ready and well optimized for mobile or low-pc games.
Animated turn of the character.


Process stages of the texturing
Another focus of this project was texturing, from baking to final colors.
We aimed to respect the original concept by Ian Su while adapting it to the hand-painted style we envisioned in 3D.
Texturing was also a main focus in this project, from baking to final colors I really tried to respect the original concept by IanSu and adapt it with the style I wanted in 3D.