JINX DARKWATER FANSKIN

A fully handpainted game-ready character optimized for both pc and mobile games. Based on the FanSkin Concept of @IanSu

Close-up of Jinx Fanskin Character

JINX DARKWATER FANSKIN

A fully handpainted game-ready character optimized for both pc and mobile games. Based on the FanSkin Concept of @IanSu

Close-up of Jinx Fanart Character

JINX DARKWATER FANSKIN

A fully handpainted game-ready character optimized for both pc and mobile games. Based on the FanSkin Concept of @IanSu

Close-up of Jinx Fanart Character

JINX DARKWATER FANSKIN

A fully handpainted game-ready character optimized for both pc and mobile games. Based on the FanSkin Concept of @IanSu

JINX DARKWATER FANSKIN

A fully handpainted game-ready character optimized for both pc and mobile games. Based on the FanSkin Concept of @IanSu

Close-up of Jinx Fanskin Character

JINX DARKWATER FANSKIN

A fully handpainted game-ready character optimized for both pc and mobile games. Based on the FanSkin Concept of @IanSu

SHOWREEL

Get a look of the final result!

SHOWREEL

Get a look of the final result!

SHOWREEL

Get a look of the final result!

SHOWREEL

Get a look of the final result!

SHOWREEL

Get a look of the final result!

SHOWREEL

Get a look of the final result!

Character Turn

Full character close-up with topology

PROCESS

How we made it

PROCESS

How we made it

PROCESS

How we made it

PROCESS

How we made it

PROCESS

How we made it

PROCESS

How we made it

Our primary goal in this creation was optimizing topology for games.

We aimed to maintain an appealing appearance while minimizing topology.

Optimized topology for games was really the main goal behind this creation :

I really tried to keep a good looking aspect with the less topology possible, making this character fully game-ready and well optimized for mobile or low-pc games.

Animated turn of the character.

Process stages of the texturing

Another focus of this project was texturing, from baking to final colors.

We aimed to respect the original concept by Ian Su while adapting it to the hand-painted style we envisioned in 3D.

Texturing was also a main focus in this project, from baking to final colors I really tried to respect the original concept by IanSu and adapt it with the style I wanted in 3D.

SAS PLAMPSTUDIO

1 chemin du premier triolet 34200, SETE
France

SAS PLAMPSTUDIO

1 chemin du premier triolet 34200, SETE
France

SAS PLAMPSTUDIO

1 chemin du premier triolet 34200, SETE
France

SAS PLAMPSTUDIO

1 chemin du premier triolet 34200, SETE
France

SAS PLAMPSTUDIO

1 chemin du premier triolet 34200, SETE
France

SAS PLAMPSTUDIO

1 chemin du premier triolet 34200, SETE
France