
COTS : a cross-platform roguelike game
COTS is a chicken-themed rogue-like and tower defense game set to be released on both PC and mobile platforms in early 2026.
Main illustration from our game COTS

COTS : a cross-platform roguelike game
COTS is a chicken-themed rogue-like and tower defense game set to be released on both PC and mobile platforms in early 2026.

COTS : a cross-platform roguelike game
COTS is a chicken-themed rogue-like and tower defense game set to be released on both PC and mobile platforms in early 2026.

COTS : a cross-platform roguelike game
COTS is a chicken-themed rogue-like and tower defense game set to be released on both PC and mobile platforms in early 2026.
Main illustration from our game COTS.

COTS : a cross-platform roguelike game
COTS is a chicken-themed rogue-like and tower defense game set to be released on both PC and mobile platforms in early 2026.
Main illustration from our game COTS.

COTS : a cross-platform roguelike game
COTS is a chicken-themed rogue-like and tower defense game set to be released on both PC and mobile platforms in early 2026.
Main illustration from our game COTS
SHOWREEL
Take a look at the final result.
SHOWREEL
Take a look at the final result.
SHOWREEL
Take a look at the final result.
SHOWREEL
Take a look at the final result.
SHOWREEL
Take a look at the final result.
SHOWREEL
Take a look at the final result.





Gameplay screenshot day phase





Gameplay screenshot night phase
PROCESS
How we created COTS
PROCESS
How we created COTS
PROCESS
How we created COTS
PROCESS
How we created COTS
PROCESS
How we created COTS
PROCESS
How we created COTS
TEXTURING & TOPOLOGY












PLAYBLAST ANIMATION CYCLES



Concepts of our main characters






























RESULTS
the game’s success
RESULTS
the game’s success
RESULTS
the game’s success
RESULTS
the game’s success
RESULTS
the game’s success
RESULTS
the game’s success






COTS ON KICKSTARTER : FUNDED UNDER 24H
COTS ON KICKSTARTER : FUNDED UNDER 24H
COTS is our first video game project, and we have been involved in every aspect of its creation, from development and marketing to launching a Kickstarter campaign.
Currently, the project is in an advanced stage of development. We are aiming to release beta versions in September and the final version in January 2026.
Working on a mobile game has taught us how to create visually appealing and optimized models with a minimal number of polygons, all without compromising quality.
COTS is our first video game project, and we have been involved in every aspect of its creation, from development and marketing to launching a Kickstarter campaign.
Currently, the project is in an advanced stage of development. We are aiming to release beta versions in September and the final version in January 2026.
Working on a mobile game has taught us how to create visually appealing and optimized models with a minimal number of polygons, all without compromising quality.










Creating COTS has enabled us to establish a specific pipeline that transforms concepts into finalized 3D models, which we then implement in Unity.
Our team is divided into two groups: the Art Team and the Development Team. The Art Team is responsible for designing, creating, rigging, and animating the 3D models, as well as lighting and rendering the final output.
Meanwhile, the Development Team focuses on game design and game development.
Creating COTS has enabled us to establish a specific pipeline that transforms concepts into finalized 3D models, which we then implement in Unity.
Our team is divided into two groups: the Art Team and the Development Team. The Art Team is responsible for designing, creating, rigging, and animating the 3D models, as well as lighting and rendering the final output.
Meanwhile, the Development Team focuses on game design and game development.